Reddit motorsport manager1/27/2024 You want to make sure that by the end of each race stint, the driver should be just above the stamina red-zone, the tires should be just above the performance cliff, and the fuel tank should be almost empty.Īlso, don't fall for the trap that I made and think that a driver with the Racer trait will have their Stamina value improve during the endurance race. Based on practice times, estimate how many laps you want to take per race stint, and then calculate how many laps of fuel to fill & which tires to pick. Look for drivers that have the stamina to reach their maximum drive time with only 2 stints. Pitstops take longer in Endurance than the other series, and the more time your cars are on pit road, the further they will fall behind on-track. General tips for Endurance: Minimize your pitstop time and number of pitstops in the race. This attribute appears to factor into getting high-value drivers to sign contracts for your team. If you meet or exceed the expected result, your RS attribute improves if you don't meet the result, it falls. Whether you met the chairman's expectation or not will also affect your player-character's Race Strategy attribute. Toto answered the chairman's expectation question very nicely, so I'll just add this tidbit.So, those are my thoughts on the Endurance DLC as a whole. I'd recommend checking mods like True Endurance out if you're hoping for an experience closer to what's seen in IMSA, WEC, and other real-world series. Modders like shortshifted78 and others have done wonders to expand upon the skeleton of the Endurance DLC to make it much closer to proper endurance racing. Many of the nuances of multiclass endurance racing-traffic strategies, multiple race stints on worn tires, sudden part failures and lengthy repairs, balance of performance complications and the many political arguments that arise from that, to name only a small few-are not included in the DLC, and to me it is lesser because of it. in its vanilla form, it feels like a Formula or GT race that's 3x longer than it should be. To summarize my thoughts on the Endurance DLC. That career lasted for about 2.5 seasons before I ended it. My second career was a Shimizu playthrough as I was curious about how OP the supercapacitor system was on a good car (the answer: Very). My first endurance career was also the longest, where I took Montpellier Motorsport to the championship after 3 years and back-to-back runner-up finishes. Both were in the IEC-A series, as I found during my Formula careers that if I start at the lowest level, by the time I reached the top series, my HQ was more advanced than most of the rival teams, I had scouted my ideal drivers, and I had the staff I needed to power through the top championship in only a handful of seasons. I did 2 endurance careers before I decided to take a break. I only ever play it with that setting on, as i love how close i can zoom in on the cars, but when i watch youtube videos it seems like people play with that switched off.ĭoes anyone else love the Endurance or GT championships? and what are their experiences of playing in those? and what teams have they played with? I just wish it didn't have a few minor bugs like the post qualifying press stuff only takes into account Class A, so even though i finish 13th or 14th in qualifying which is 1st or 2nd for class B the press and fans always say things like such a poor showing from Le Roux Competition.Īlso was just wondering if people play with the expanded camera option in the video settings. I really love the game, and after watching Le Mans 66 last week i started a season with Le Roux Competition in the Endurance Class B and im absolutely loving it. I bought MM about 3 years ago, but have only properly started playing in the last few months after buying a much more powerful PC.
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